Edit → Objects
A new Edit → Objects menu has been added, allowing you to:
Hide selected or unselected objects
Unhide objects
These options are available only while the Object Placement tool is active.
Hidden objects are no longer selectable with the Object Placement tool
You can select objects from the Object List
You can use Unhide All Objects to restore hidden objects.
Note that object visibility is not serialized with a scenario. Objects which are hidden in the Mission Editor remain visible in the game, and will be restored as visible when the map is reloaded into the Mission Editor.
Decals
Overlapping Decal Selection Helper
Selecting overlapping decals is now easier.
Hold Shift while hovering over overlapping decals and cycle through the decals in the preview selection using mouse wheel
- Pressing Space will select the current decal in the cycle. If the cycled decal is already selected it will be deselected.
Hide / Unhide Unhighlighted
- Hide Unhighlighted and Unhide Unhighlighted actions have been added to the Decal List.
These actions hide or unhide decals which are not highlighted in the Decal List.
These actions operate only on filtered decals currently shown in the Decal List. For example, if filtered to show only “dust” decals, only those decals are affected even if others exist on the map.
The Decal List UI has also been reorganized with actions grouped into Selection, Hide, and Unhide layouts.
Hide Unselected Decals
A new menu action has been added:
Edit → Decals → Hide Unselected Decals
This hides all decals currently not selected by the Decal Placement tool, allowing focus on the current decal selection.
Decal List
We’ve added a new Decal List.
The Decal List can be opened from:
Scenario → Decal List
It provides:
A summary of all static decals placed in the scenario
Sorting by displayed criteria
Filtering by texture name
Ability to select, hide, and unhide decals from the list
Hiding Decals
Decals can now be hidden or unhidden using:
• Hide Selected Decals
• Unhide All Decals
These are located under:
Edit → Decals
Hotkeys:
• Ctrl + H → Hide selected decals
• Ctrl + Shift + H → Unhide all decals
These hotkeys work from both the Decal Placement tool and the Decal List.
When hidden, decals cannot be selected by the Decal Placement tool
Additional Decal Notes
Hidden decals cannot be interactively selected, so there is only an Unhide All Decals action
You can select and unhidedecals individually from the Decal List
Hidden state is not saved with the scenario. Hiding decals is a cosmetic convenience when viewing and editing.
When the scenario is loaded in the game, or reloaded in the Mission Editor, all placed decals will be visible.
Quick Decal Deselection
When the Decal Placement tool is active, pressing Q clears the decal selection
Texture List
A new Texture List has been added.
Open it from:
Scenario → Texture List
The Texture List:
• Provides a summary of all textures present in the engine’s inventory as loaded by the scenario
• Can be sorted by displayed criteria
Textures are loaded as-needed. Expanding or reorienting the camera view, or activating certain events (such as FX) may cause additional textures to be loaded. You can use the Refresh button to update the list with the engine’s inventory, as needed.
Object Placement Height Changes
Object Placement → Height
Updates to the Object Placement Height mode include:
• “Adjustable” mode renamed to "Fixed"
• Objects no longer snap to terrain when activating Object Placement with Relative to Terrain selected
• Apply Height Mode button has been added
• The Fixed and Relative to Terrain radio buttons are no longer edit actions. They now indicate the mode which will be applied when the Apply Height Mode button is clicked
• Setting to an object's Height mode to Relative to Terrain no longer snaps its height to the terrain
• Setting Height mode to Fixed will not alter object's height
• Snap to Terrain button still snaps selected objects to terrain height
• Snap to Terrain button will no longer change the selected objects' Height mode to Relative to Terrain
• Snap to Terrain is now always available, and can be used for objects with either Height mode
• Apply Height Mode and Snap to Terrain are now fully undoable and properly set the loaded scenario as "modified" so as to enable Save.
Show Lighting Range
A Show Lighting Range option is available under:
Edit → Options → Show Lighting Range
This toggles rendering of lighting falloff spheres showing effective illumination range.